Adding a Zome
After creating a new project, in the resulting folder there is an empty folder called 'zomes'. The name of this folder is important and should not be changed. It will serve as the root folder for the one or more Zomes in a project.
Every Zome should have its own folder within the 'zomes' root folder, and the name of those folders is also important, it should be the name of the Zome. It shouldn't have any spaces, and it should be a valid folder name.
While you could go about creating a new Zome manually through your file system, it will be far faster to use the Holochain command line tools to generate one, with all the basic files you need included.
To do this, navigate in a command line to the root directory of your hApp project. In the command line, run
hc generate zomes/your_zome_name
hc specifies that you wish to use the Holochain command line tools.
generate specifies to use the command for initializing a new Zome.
zomes/your_zome_name is an argument you supply as the path to, and the name of the Zome to generate.
The output should be as follows
cargo init --lib --vcs none Created library package Generated new rust Zome at "zomes/your_zome_name"
Note that in the case of a Rust Zome, which is the only language for a Zome we can generate at the moment, it will rely internally on Rust related commands (
cargo init), meaning that Rust (and its package manager, cargo) must already ALSO be installed for this command to work successfully.
This has created a new folder (
zomes/your_zome_name) in which you have the beginnings of a Zome.
What's in a Zome?
A Rust based Zome folder looks something like this:
code is a folder that should always exist in a Zome, and should contain either pre-compiled WASM, or the source code and instructions to generate WASM. Everything within
code is contextual to the language the Zome is written in, in the case above, a Rust "crate". Files within
code will be explained in detail below.
zome.json is the top level configuration of your Zome.
Rust crate Zomes
As mentioned above, the files within
code are contextual to the language the Zome is written in, and in this case, that's Rust.
As developers tend to do, Rust developers gave their own unique name to Rust projects: "crates". There are two types of Rust crates:
binary. Since Zome code is getting compiled to WebAssembly, not standard binary executables, Zome crates use the
library style, which is why we see under
The most minimalistic library crate would look like this:
Notice that the Zome we generated has one extra file,
.build. This is the only Holochain specific file in the
code folder. The rest is standard Rust. The
.build file is discussed in another chapter.
In general, the generated files have been modified from their defaults to offer basic boilerplate needed to get started writing Zome code.
src/lib.rs is the default entry point to the code of a library crate. It can be the one and only Rust file of a Zome, or it can use standard Rust imports from other Rust files and their exports, taking full advantage of the Rust module system natively.
Cargo.toml is Rust's equivalent to nodejs'
package.json or Ruby's
Gemfile: a configuration and dependency specification at the same time.
Note that with the Cargo dependency system, Zome developers can take advantage of pre-existing Rust crates in their code, with one condition: that those dependencies are compatible when compiling to WebAssembly. This will be gone into in more detail elsewhere.
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